Whilst the visuals are undoubtedly softer than what they would have been with a native 1080p output, Remedy’s Temporal Reconstruction technique creates an image that is more detailed and crisper than a standard 720p display, and in motion, it’s hard to tell the difference. You may wonder then, when most high profile games on the Xbox One run at 900p at least, why Remedy have opted for their unique approach to render the game, although the answer to such question is simple: even with these issues taken into account, Quantum Break is still the best looking game on Xbox One. Not only that, but in bright scenes, a small amount of ghosting is evident as you pan the camera around the main character, and throughout the whole game the shadows are rather edgy. You see, being rendered at 720p before a fancy technique called Temporal Reconstruction takes the image and adds all manner of extra detail and high quality multi-sampling anti-aliasing into the equation, the image during gameplay can appear a little soft and blurry. It’s kind of ironic then, that initially, you’ll possibly be quite underwhelmed, or dare I say, even disappointed, with Quantum Break’s visual presentation. Unless you’ve been hiding in a shell or blindfolded for the last three years, you’ll be fully aware that ever since we caught a glimpse of Quantum Break it’s been touted as the title to really show what the Xbox One is capable of. Now, after being teased just shy of three years ago at the Xbox One reveal event, Remedy are set to wow gamers with their ability to craft tangible worlds with a strong narrative force and thrilling gameplay yet again. It helps that as technical pioneers and founders of what would eventually become one of the most popular PC benchmarking utilities ever, 3DMark, they push themselves to fully realise their creative vision, ensuring that their games don’t only play well but also raise the bar as to what we should expect from in-game visuals and effects. With Max Payne and Alan Wake, Finnish developer Remedy Entertainment proved that by marrying a gripping story with stylish third-person gunplay they could craft something very special indeed.
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